...no wonder your friends came to, show that either. its not a good one either, by any standard. id say its too much but, its been too long, guess wiki came first to tell. or no, i looked it up myself. maybe you want this, the shittt(y) trade. good job, it wont end, or if you actually arent actually feeling it, maybe im already fine myself. maybe, it is
>it doesn't even have a face Can't do it like >nvm >drawing planning rendering refraction reflection translucentcy >blocking spacing animation on paper by simulating itsphysics, also on paper, or...well just not on computers...maybe on memories. >techniques to draw upside down that is not Betty Edward, like, real problemsolving techniques... I can ,partially do it myself, but some cases seems to, flee me.some alot even. Its just not very, there. Additionally >planning 600g traffic sales profit for a content, using its quality or just the trend... Things that big firms actually do... Though small time artists also do these numbers, if I recall
Basically looking for tutorials that utilizes this IDE, and make mechanics from server to multiplayer to even the menus, cutscenes... All things that appear on a dos catalogue maybe. Also use little math or function as little as variables, numbers, +-()/= and no other signs or angles or even <> if elses.
Basically designing like... Blokees or shf, keepley. There are like, tutorials but I Don't think they explain how to, plan the range of the articulations, keeping things aesthethics... Not sure what the names are but, anyway, basically a nice html of how tos and whys, industry level knowledges.