>>27892 hi fish it's… ok The lack of costs kinda makes it not as great its weird that smelters can’t boil water, and diagonal parts don’t properly route fluids
i dont think i touched the haulers at all even the diggers have pretty limited use once you get the laser >>27894 yeah some of the elemental interactions are a little underbaked
im excited to see where it goes though hopefully they come back and improve some of the earlier stuff rather than just tacking on more stuff at the end like they did with planet crafter
VIPPER
mhm I think they should split the production line a lot earlier also more parallel production lines especially with some crossover would be fun, the copper and void ones are kinda not amazing I never found a use for portals at all w
the whole lack of cost thing is annoying though kinda why I burned out of GTNH once I automated steel production building up extraction infrastructure is the most fun part! why terrafirmacraft and VS work better for me w
>>27899 I think i'm alright with that in principle but its not really executed in a satisfying way Shapez is like the ideal "infinite resources" thing because its just all about automating production and nothing else >>27898 w portals feel like if you have a big factory and need to make some weird connection between different parts of it where only a portal can work
VIPPER
hmm someone was telling me I should do Terrafirmagreg wwwwwwwww might
VIPPER
minecraft modpacks don't publish server versions anymore it's so annoying, they all just have partnered hosts re geh every time I get into an automation game I just keep thinking about how "I could make this" and then spiralling about remaking the entire universe wwwwwww