....nvm it though, I want some tutorial about >drawing planning rendering refraction reflection translucentcy >blocking spacing animation on paper by simulating itsphysics, also on paper, or...well just not on computers...maybe on memories. >techniques to draw upside down that is not Betty Edward, like, real problemsolving techniques... I can ,partially do it myself, but some cases seems to, flee me.some alot even. Its just not very, there. Additionally >planning 600g traffic sales profit for a content, using its quality or just the trend... Things that big firms actually do... Though small time artists also do these numbers, if I recall That's all, have fun, ...analyzing me.
For refraction and translucency, think about how light actually travels through the material rather than just copying surface shading — block in the light and shadow shapes first, then layer in the transmitted light. For planning, thumbnailing several tiny compositions before committing will improve your work more than any rendering trick. And for drawing upside down, the grid method works well because it forces you to see abstract shapes instead